Global AI-based 3D Asset Generation Software Market

Global AI-based 3D Asset Generation Software Market – Industry Trends and Forecast to 2031

The AI-based 3D Asset Generation Software Market report highlights technological advancements, investment opportunities, and regulatory frameworks shaping the industry landscape through 2031.

Report ID: MS-1056 |   IT and Telecom |  Last updated: Jun, 2025 |  Formats*:

Description
Table of content
Market Segments

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Our Team

Strategic Client Partner

KUNAL VARMA

Frequently Asked Questions (FAQ):

What is the estimated market size of AI-based 3D Asset Generation Software in 2031?

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USD 5.4 Billion.

What is the growth rate of AI-based 3D Asset Generation Software Market?

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The AI-based 3D Asset Generation Software Market is growing at a CAGR of 18.5% over the forecasted period 2024 - 2031.

What are the latest trends influencing the AI-based 3D Asset Generation Software Market?

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The latest trends influencing the AI-based 3D Asset Generation Software market include the adoption of advanced technologies, increasing focus on sustainability, and a shift towards personalized solutions. Additionally, digital transformation and automation are playing significant roles in shaping the market

Who are the key players in the AI-based 3D Asset Generation Software Market?

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Google, Gepetto.ai, Masterpiece Studio, BrXnd.ai, Alpha3D, Meshcapade, Spline AI, NVIDIA, ChatAvatar (Deemos), Meta, Stability AI, Kaedim, 3DFY.ai, Sloyd.ai, Fotor, Luma AI, Mochi are among the key players in the AI-based 3D Asset Generation Software market

How is the AI-based 3D Asset Generation Software } industry progressing in scaling its end-use implementations?

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Research paper of Global AI-based 3D Asset Generation Software Market shows that companies are making better progress than their supply chain peers –including suppliers, majorly in end-use applications such as Small and Medium Enterprises (SMEs), Large Enterprises, Individual Creators.

What product types are analyzed in the AI-based 3D Asset Generation Software Market Study?

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The Global AI-based 3D Asset Generation Software Market Study is categorized by product types, including Cloud-Based, On-Premises

What geographic breakdown is available in Global AI-based 3D Asset Generation Software Market Study?

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The Global AI-based 3D Asset Generation Software Market Study includes regional breakdown as North America (United States, Canada, Mexico), South America (Brazil, Argentina, Chile, Rest of South America), Europe (Germany, France, Italy, United Kingdom, Benelux, Nordics, Rest of Europe), Asia Pacific (China, Japan, India, South Korea, Australia, Southeast Asia, Rest of Asia-Pacific), MEA (Middle East, Africa)

Which region holds the second position by market share in the AI-based 3D Asset Generation Software market?

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The Europe region has seen the second-highest market share in 2023 for the Global AI-based 3D Asset Generation Software market

Which region holds the highest growth rate in the AI-based 3D Asset Generation Software market?

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Asia-Pacific has experienced the highest growth rate in the Global AI-based 3D Asset Generation Software industry

How are the key players in the AI-based 3D Asset Generation Software market targeting growth in the future?

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The leaders in the Global AI-based 3D Asset Generation Software market, such as , are focusing on innovative and differentiated growth drivers. Some of these include:
  • Increasing demand for 3D content among industries
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  • , Sectors such as games, architecture, e-commerce, real estate, and health care require scalable and real-time 3D assets for immersive experiences and product visualisation for widespread adoption.
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    • AI-powered cost and time efficiencies
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    • Advances in AI, ML, and Computer Vision
      , Automated asset creation tools reduce intensive manual modelling, accelerating development cycles and reducing costs, making 3D workflows accessible to smaller teams and companies.
    • , Cutting-edge algorithms and deep learning allow fast and accurate generation of 3D models of images, text, and 2D sketches. This has significantly reduced the technical barrier to creating high-fidelity 3D content.
      ,  ,