
Global Blockchain Gaming Market – Industry Trends and Forecast to 2031
Report ID: MS-36 | Application Software | Last updated: Oct, 2024 | Formats*:
The global blockchain gaming market refers to video games developed, published, and played with blockchain technology. Blockchain in gaming offers systems that are secure, trustworthy, and that do not allow any manipulations in controlling the assets, economy, and interactions within the game. These systems allow the players to earn and trade with digital assets: items, currencies, or even virtual land, providing an elevated sense of engagement and ownership to the players. The blockchain gaming market is likely to broaden with the increasing acceptance of blockchain technology and the need for decentralised games and is expected due to trends such as growth in technology and an appetite for digital assets coupled with advancements in gaming experience.

Blockchain Gaming Report Highlights
Report Metrics | Details |
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Forecast period | 2019-2031 |
Base Year Of Estimation | 2023 |
Growth Rate | CAGR of 21.7% |
Key Market Players |
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By Region |
Blockchain Gaming Market Trends
The soaring demand for blockchain games is also fuelled by the popularity of play-to-earn (P2E), in which players earn digital assets or cryptocurrencies by playing the game. In this sense, it expanded the audience not only to ordinary game lovers but also to people monetising their spare time, providing them with rewards for achievements earned in games. More than that, the emergence of non-fungible tokens (NFT) into gaming systems is changing the way people use in-game assets. Players can now purchase, sell, and trade rare items over the blockchain instead of keeping them on the centralised servers, where they risk losing them. This transition to the adoption of the concept of virtual ownership is furthermore attractive to most gamers who are looking for more appreciation and possibilities to manipulate their in-game assets. Furthermore, another emerging trend in the blockchain gaming market is the interest on the part of conventional game makers and game developers in the use of blockchain technology in their products. The possible increase in transparency and security through the use of blockchain technology, coupled with the aid of decentralisation that encourages more player trust and engagement, is what drives such interest. With the development of more and more traditional gaming companies on board blockchain technologies, such collaborations of traditional gaming and blockchain projects will find an increase, hence providing advancement in game designs and ecosystems.Blockchain Gaming Market Leading Players
The key players profiled in the report are Immutable (U.S.), Sky Mavis (Singapore), WAX (China), Splinterlands (U.S.), The Sandbox (China), Illuvium (U.S.), Dapper Labs Inc. (Canada), Wemade Co. Ltd. (South Korea), Animoca Brands Corporation Limited. (China), Mythical Inc. (U.S.)Growth Accelerators
The growing inclination towards a decentralized and transparent way of gaming is the main reason for the growth of the blockchain gaming market. More gamers desire to own in-game material like skins and characters as well as virtual real estate which can easily be done through blockchain technology by the use of non-fungible tokens (NFTs). This desire for player empowerment and possession of game assets, in turn, has fuelled interest and investment in games developed with blockchain. Additionally, the presence of these assets being able to be exchanged and spent in multiple different platforms raises the quality of the game itself, increasing the user base while creating new, self-sustained economies. Additionally, the upsurge in the popularity of play-to-earn (P2E) models that encourage gaming for monetary rewards has also served as a catalyst for the blockchain gaming market. P2E models enables gamers to make money in form of cryptocurrency or token while playing games, thus creating an additional source of income for the players and even the game developers. This income-earning feature of gaming satisfies quite a huge audience even those from the less developed regions who are seeking alternatives means of earning income. Considering the fact that many more games are likely to come out adopting such features and using advanced technology such as blockchain, the P2E gaming market will continue to grow not only capturing gamers but investors as well.Blockchain Gaming Market Segmentation analysis
The Global Blockchain Gaming is segmented by and Region.. Geographically, the market is assessed across key Regions like {regionNms} and others, each presenting distinct growth opportunities and challenges influenced by the regions.
Competitive Landscape
The competitive blockchain gaming market has a variety of participants that include conventional game developers, new game-developing companies, and blockchain-tech-orientated businesses. Advanced gamers and virtual entertainment companies are readily venturing into the blockchain industry by introducing gameplay elements that allow gamers to own game assets and play various games with their assets, as well as the incorporation of finance. These players take advantage of existing gamers and branding to bring new innovations to the blockchain world, with most of them engaging with blockchain specialist game developers to design interesting and fun-filled games for both ordinary and crypto gamers. At the same time, the new entrants and indie developers are equally important to the picture, promoting the evolution of the blockchain gaming market through their innovations. These include several who seek to target players with unique mechanics using blockchain technology and NFTs. Such players allow for ownership of digital assets that are not easily replicated within the game’s ecosystem.Challenges In Blockchain Gaming Market
In the case of the block-chain gaming industry, there exist a number of problems that would stand in the way of its development and being embraced by the masses. Scalability is one of the major issues blockchain gaming faces since most blockchain networks are incapable of carrying out very many transactions at the same time, especially in gaming scenarios where interactions have to be instant. This can cause slow transaction processes and high transaction costs, and all these factors eventually harm the gaming experience. The other hindrance is the blurred lines in policy formulation with regard to the extent to which blockchain technology, crypto-currency, and gaming can be used alongside legal structures. A lot of countries are still thinking of coming up with policies and regulations on how to regulate digital currencies, which are redefining how games operated before, along with others creating potential threats to any game developer and player. The above situation can breed suspicion in the investing public, and this may be a contributing factor why people who run conventional forms of gaming businesses may avoid the blockchain business.Risks & Prospects in Blockchain Gaming Market
It is evident that the blockchain gaming industry is set to grow significantly owing to the increasing desire for gaming that is not only decentralised but also allows for true possession of the in-game assets. Players are enthusiastically embracing an idea that allows them to purchase customs of games, known as non-fungible tokens (NFT), and sell or trade them in other games. This player-centric economy transform allows developers to come up with new ways of making money, for example through play-to-earn strategies that reward gamers in the form of cryptocurrency or tokens for active gameplay, which enhances participation and retention. With the progress of blockchain technology, there’s a huge promise that many different games or gaming platforms could be interconnected in the future. This would in turn improve the gaming experience even more and broaden the scope of target users. Another great prospect can be attributed to the current trends of traditional gaming companies and their respective developers of blockchain technology forming alliances. Existing game developers incorporate the new technology in developing new offerings as well as improving on the existing ones to satisfy the appetites of the popular DeFi and Gameon fads.Key Target Audience
The gamers and gaming enthusiasts who want to explore blockchain technology implemented in gaming are the main audience for the blockchain gaming market. This demographic usually consists of younger age groups, millennials and Generation Z, who are fond of digital ownership, transparency, as well as play-to-earn systems. Such gamers love blockchain games because of their distinct characteristics, such as NFTs that allow gamers to own a piece of the game and earn in real life from playing the game, and other unique functionalities. As this audience has expertise with digital technologies, they are looking for ways to enjoy games that are not only engaging but also beyond the traditional centralised model, hence supporting the expansion of the market.,, Moreover, in this category are investors and venture capitalists who are into the gaming and tech vertical and who are also looking for which trends to adopt when investing in blockchain gaming startups and projects. In order for the blockchain gaming market to develop and grow in the competitive gaming market, it is also important to attract all these different audiences.Merger and acquisition
The latest wave of mergers and acquisitions in the market of blockchain gaming can be put down to the burgeoning growth of decentralised gaming systems and the fascination with non-fungible tokens (NFTs). A case in point was an acquisition by Animoca Brands, one of the major proponents of the blockchain gaming industry, which bought Sky Mavis, the studio behind the hit blockchain-based game Axie Infinity, among others. The purpose of this acquisition was to support Animoca's portfolio and enhance its outreach in the NFT game sphere, thereby improving its game creation and audience outreach skills. Furthermore, one more well-known publisher, Ubisoft, has at the same time been investing in blockchain technology, trying to embed it into the systems of gaming. In the latest acquisitions, Ubisoft worked with several other blockchain provisions to create games that include NFTs, which shows how the company wants to remain relevant in the changing face of the business. Such acquisitions and consolidations tend to reflect a prevailing shift where normal gaming companies have started adopting the features of cryptocurrency, and they resemble a future where gaming activities and ownership of virtual assets will be quite decentralised.- 1.1 Report description
- 1.2 Key market segments
- 1.3 Key benefits to the stakeholders
2: Executive Summary
- 2.1 Blockchain Gaming- Snapshot
- 2.2 Blockchain Gaming- Segment Snapshot
- 2.3 Blockchain Gaming- Competitive Landscape Snapshot
3: Market Overview
- 3.1 Market definition and scope
- 3.2 Key findings
- 3.2.1 Top impacting factors
- 3.2.2 Top investment pockets
- 3.3 Porter’s five forces analysis
- 3.3.1 Low bargaining power of suppliers
- 3.3.2 Low threat of new entrants
- 3.3.3 Low threat of substitutes
- 3.3.4 Low intensity of rivalry
- 3.3.5 Low bargaining power of buyers
- 3.4 Market dynamics
- 3.4.1 Drivers
- 3.4.2 Restraints
- 3.4.3 Opportunities
4: Blockchain Gaming Market by Game Type
- 4.1 Overview
- 4.1.1 Market size and forecast
- 4.2 Role Playing Games (RPG)
- 4.2.1 Key market trends, factors driving growth, and opportunities
- 4.2.2 Market size and forecast, by region
- 4.2.3 Market share analysis by country
- 4.3 Multiplayer Games
- 4.3.1 Key market trends, factors driving growth, and opportunities
- 4.3.2 Market size and forecast, by region
- 4.3.3 Market share analysis by country
- 4.4 Collectible Games
- 4.4.1 Key market trends, factors driving growth, and opportunities
- 4.4.2 Market size and forecast, by region
- 4.4.3 Market share analysis by country
5: Blockchain Gaming Market by Technology
- 5.1 Overview
- 5.1.1 Market size and forecast
- 5.2 Web-based
- 5.2.1 Key market trends, factors driving growth, and opportunities
- 5.2.2 Market size and forecast, by region
- 5.2.3 Market share analysis by country
- 5.3 Android
- 5.3.1 Key market trends, factors driving growth, and opportunities
- 5.3.2 Market size and forecast, by region
- 5.3.3 Market share analysis by country
- 5.4 iOS
- 5.4.1 Key market trends, factors driving growth, and opportunities
- 5.4.2 Market size and forecast, by region
- 5.4.3 Market share analysis by country
6: Competitive Landscape
- 6.1 Overview
- 6.2 Key Winning Strategies
- 6.3 Top 10 Players: Product Mapping
- 6.4 Competitive Analysis Dashboard
- 6.5 Market Competition Heatmap
- 6.6 Leading Player Positions, 2022
7: Company Profiles
- 7.1 Immutable (U.S.)
- 7.1.1 Company Overview
- 7.1.2 Key Executives
- 7.1.3 Company snapshot
- 7.1.4 Active Business Divisions
- 7.1.5 Product portfolio
- 7.1.6 Business performance
- 7.1.7 Major Strategic Initiatives and Developments
- 7.2 Sky Mavis (Singapore)
- 7.2.1 Company Overview
- 7.2.2 Key Executives
- 7.2.3 Company snapshot
- 7.2.4 Active Business Divisions
- 7.2.5 Product portfolio
- 7.2.6 Business performance
- 7.2.7 Major Strategic Initiatives and Developments
- 7.3 WAX (China)
- 7.3.1 Company Overview
- 7.3.2 Key Executives
- 7.3.3 Company snapshot
- 7.3.4 Active Business Divisions
- 7.3.5 Product portfolio
- 7.3.6 Business performance
- 7.3.7 Major Strategic Initiatives and Developments
- 7.4 Splinterlands (U.S.)
- 7.4.1 Company Overview
- 7.4.2 Key Executives
- 7.4.3 Company snapshot
- 7.4.4 Active Business Divisions
- 7.4.5 Product portfolio
- 7.4.6 Business performance
- 7.4.7 Major Strategic Initiatives and Developments
- 7.5 The Sandbox (China)
- 7.5.1 Company Overview
- 7.5.2 Key Executives
- 7.5.3 Company snapshot
- 7.5.4 Active Business Divisions
- 7.5.5 Product portfolio
- 7.5.6 Business performance
- 7.5.7 Major Strategic Initiatives and Developments
- 7.6 Illuvium (U.S.)
- 7.6.1 Company Overview
- 7.6.2 Key Executives
- 7.6.3 Company snapshot
- 7.6.4 Active Business Divisions
- 7.6.5 Product portfolio
- 7.6.6 Business performance
- 7.6.7 Major Strategic Initiatives and Developments
- 7.7 Dapper Labs Inc. (Canada)
- 7.7.1 Company Overview
- 7.7.2 Key Executives
- 7.7.3 Company snapshot
- 7.7.4 Active Business Divisions
- 7.7.5 Product portfolio
- 7.7.6 Business performance
- 7.7.7 Major Strategic Initiatives and Developments
- 7.8 Wemade Co. Ltd. (South Korea)
- 7.8.1 Company Overview
- 7.8.2 Key Executives
- 7.8.3 Company snapshot
- 7.8.4 Active Business Divisions
- 7.8.5 Product portfolio
- 7.8.6 Business performance
- 7.8.7 Major Strategic Initiatives and Developments
- 7.9 Animoca Brands Corporation Limited. (China)
- 7.9.1 Company Overview
- 7.9.2 Key Executives
- 7.9.3 Company snapshot
- 7.9.4 Active Business Divisions
- 7.9.5 Product portfolio
- 7.9.6 Business performance
- 7.9.7 Major Strategic Initiatives and Developments
- 7.10 Mythical Inc. (U.S.)
- 7.10.1 Company Overview
- 7.10.2 Key Executives
- 7.10.3 Company snapshot
- 7.10.4 Active Business Divisions
- 7.10.5 Product portfolio
- 7.10.6 Business performance
- 7.10.7 Major Strategic Initiatives and Developments
8: Analyst Perspective and Conclusion
- 8.1 Concluding Recommendations and Analysis
- 8.2 Strategies for Market Potential
Scope of Report
Aspects | Details |
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By Game Type |
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By Technology |
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Report Licenses
Frequently Asked Questions (FAQ):
Which type of Blockchain Gaming is widely popular?
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