
Global Chess Market Trends and Forecast to 2030
Report ID: MS-469 | Consumer Goods | Last updated: Mar, 2025 | Formats*:

Chess Report Highlights
Report Metrics | Details |
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Forecast period | 2019-2030 |
Base Year Of Estimation | 2024 |
Growth Rate | CAGR of 13.14% |
Forecast Value (2030) | USD 490 Million |
By Product Type | Wooden Chess, Glass Chess, Plastic Chess |
Key Market Players |
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By Region |
Chess Market Trends
The Chess Market has seen its popularity surge, fuelled mainly by the digital revolution. Chess websites and streaming platforms have opened up access to the game, reaching a wider audience and creating an active online constituency. This is further enhanced by the emergence of chess influencers and streamers, who have opened up the game to wider audiences and made it more engaging, especially among the young. In addition, there is a developing focus on chess as an educational instrument, with more and more recognition of its intellectual value. Educational institutions and schools are adding chess to their curriculum, which is increasing demand for learning materials and coaching services related to chess. Also, the market is observing renewed interest in traditional chess board sets, with a concentration on high-quality, handmade designs. The conduct of online and offline chess tournaments is also on the increase, opening opportunities for amateur as well as professional players.Chess Market Leading Players
The key players profiled in the report are Chessncrafts, The House of Staunton, ABC-CHESS.com, CNCHESS, ChessBaron, Official Staunton, Chessbazaar.com, ChessSUA, Shri Ganesh InteationalGrowth Accelerators
The main forces behind the chess market are the increasing digital footprint of the game and its well-known cognitive advantages. Online chess portals and streaming sites have opened up access, and a broader audience has been attracted by creating a thriving community. The convenience of online play and content from streamers and influencers has greatly increased participation, especially for youth. In addition, the well-established cognitive benefits of chess in improving critical thinking and problem-solving abilities motivate schools and educational institutions to embrace chess, further propelling demand for associated materials. As chess is increasingly recognised as a competitive sport, with global tournaments featuring superstars and professionals, the trend is also helping to drive demand. The intersection of entertainment, education, and competition is compelling the chess market to grow, building a vibrant ecosystem for players and fans alike.Chess Market Segmentation analysis
The Global Chess is segmented by Type, Application, and Region. By Type, the market is divided into Distributed Wooden Chess, Glass Chess, Plastic Chess . The Application segment categorizes the market based on its usage such as Education, Indoor Sports, Indoor Entertainment, Professional Training, Recreational Activities. Geographically, the market is assessed across key Regions like {regionNms} and others, each presenting distinct growth opportunities and challenges influenced by the regions.Competitive Landscape
The market for chess is determined by a blend of classic manufacturers and new online platforms. Leaders in the game are The House of Staunton, ChessSUA, and ChessBaron, dominating the traditional physical chess set marketplace with wooden, glass, and plastic chess pieces of premium quality. The producers specialise in master craftsmanship and ingenuity to supply both occasional users and enthusiasts. At the same time, the emergence of web-based chess sites such as Chess.com and Lichess has shaken up the market by offering interactive capabilities including AI-based tutorials, multiplayer modes, and international tournaments. The web-based sites have dramatically extended the market's reach by targeting younger players and creating online communities of chess enthusiasts.Challenges In Chess Market
The chess market is confronted with a number of challenges that may inhibit its growth despite its anticipated growth. One of the key challenges is the rising competition from virtual entertainment sources like video games and streaming services, which draw potential players away from playing traditional board games like chess. Also, the imagined complexity of the game of chess may deter starters, restricting the popularity of chess among recreational players who do not wish to make the time commitments necessary to understand and excel in the game. Seasonal sales variations, whereby sales are better during holidays and worse during vacations, also render revenue generation unsteady. In addition, the failure of chess to integrate into educational curricula in much of the territory diminishes opportunities for early introduction and learning in children, potentially generating long-term interest. Competitive board games and leisure activities compete for consumer demand and expenditure as well, thus limiting market development potential.Risks & Prospects in Chess Market
The chess market offers great opportunities, stimulated by the expanding use of online platforms, greater tournament participation, and increased recognition of the cognitive benefits of chess. Main opportunities include digital innovation, as online platforms such as Chess.com receive millions of users around the world, and the creation of learning programs fostering chess as a means of critical thinking and problem-solving. Furthermore, the development of e-commerce has opened access to chess items, such as physical sets and online subscriptions, providing new streams of revenue to industry players. Geographically, Asia-Pacific tops the highest rate of growth driven by the growing popularity of chess via online platforms and educational programs. North America and Europe continue to be strong markets because of the established chess fan base and sound infrastructure for federations and tournaments. Latin America and the Middle East & Africa are growth markets, fuelled by increasing online activity and cultural love for chess. These markets represent untapped potential for both legacy chess products and digital innovation and are thus critical regions for future growth and investment.Key Target Audience
, The most important target market for the chess industry consists of a broad array of demographics, with strong interest from both young and old age groups. Young adults between the ages of 18 and 34 form a core audience, fuelled by the increasing popularity of online chess websites such as Chess.com and Twitch. This group is most interested in digital chess tournaments, influencer tournaments such as Pogchamps, and esports-type competitions. Also, children comprise another significant segment, as more schools integrate chess into the curriculum to maximise cognitive abilities and strategic thinking. Adults between 25 and 45 also contribute significantly towards the chess market, especially those looking for intellectual challenge, social engagement, or competition., These individuals tend to spend on high-end chess sets, sophisticated teaching materials, and online platforms for internet-based games. In addition, richer and more highly educated people make up a focal audience since chess is linked to strategic thinking as well as cognitive interests. A casual player group and families engaging in chess at home as leisure are also targets for the market. This broader audience base portrays the versatility of the chess market among various demographics and interests.Merger and acquisition
The chess sector has witnessed intense consolidation, with the acquisition of Play Magnus Group by Chess.com in December 2022. This strategic acquisition diversified Chess.com's portfolio to encompass brands including Chess24, Chessable, and the Champions Chess Tour, further establishing it as a top platform for the chess community. Play Magnus Group had been aggressively making acquisitions in chess-related companies ahead of this. Significant purchases were Chessable, an interactive learning platform, in February 2019, and the Dutch publication 'New in Chess' in February 2021. These acquisitions were made with the aim of building a holistic ecosystem for chess players, including education, information, and competitive gameplay. >Analyst Comment
The chess market is witnessing a revival, primarily driven by the digital revolution and growing accessibility of internet-based platforms. The pandemic sharply propelled this trend, with online chess platforms reporting a surge in users. This digital surge widened the game's base, drawing a youth audience and creating a global community of players. The market is seeing more investment in online tournaments, coaching, and learning materials, which is adding to its overall growth. The spread of streaming services has also made chess a spectator sport, further increasing its popularity and market value.- 1.1 Report description
- 1.2 Key market segments
- 1.3 Key benefits to the stakeholders
2: Executive Summary
- 2.1 Chess- Snapshot
- 2.2 Chess- Segment Snapshot
- 2.3 Chess- Competitive Landscape Snapshot
3: Market Overview
- 3.1 Market definition and scope
- 3.2 Key findings
- 3.2.1 Top impacting factors
- 3.2.2 Top investment pockets
- 3.3 Porter’s five forces analysis
- 3.3.1 Low bargaining power of suppliers
- 3.3.2 Low threat of new entrants
- 3.3.3 Low threat of substitutes
- 3.3.4 Low intensity of rivalry
- 3.3.5 Low bargaining power of buyers
- 3.4 Market dynamics
- 3.4.1 Drivers
- 3.4.2 Restraints
- 3.4.3 Opportunities
4: Chess Market by Type
- 4.1 Overview
- 4.1.1 Market size and forecast
- 4.2 Wooden Chess
- 4.2.1 Key market trends, factors driving growth, and opportunities
- 4.2.2 Market size and forecast, by region
- 4.2.3 Market share analysis by country
- 4.3 Glass Chess
- 4.3.1 Key market trends, factors driving growth, and opportunities
- 4.3.2 Market size and forecast, by region
- 4.3.3 Market share analysis by country
- 4.4 Plastic Chess
- 4.4.1 Key market trends, factors driving growth, and opportunities
- 4.4.2 Market size and forecast, by region
- 4.4.3 Market share analysis by country
5: Chess Market by Application / by End Use
- 5.1 Overview
- 5.1.1 Market size and forecast
- 5.2 Indoor Sports
- 5.2.1 Key market trends, factors driving growth, and opportunities
- 5.2.2 Market size and forecast, by region
- 5.2.3 Market share analysis by country
- 5.3 Indoor Entertainment
- 5.3.1 Key market trends, factors driving growth, and opportunities
- 5.3.2 Market size and forecast, by region
- 5.3.3 Market share analysis by country
- 5.4 Education
- 5.4.1 Key market trends, factors driving growth, and opportunities
- 5.4.2 Market size and forecast, by region
- 5.4.3 Market share analysis by country
- 5.5 Professional Training
- 5.5.1 Key market trends, factors driving growth, and opportunities
- 5.5.2 Market size and forecast, by region
- 5.5.3 Market share analysis by country
- 5.6 Recreational Activities
- 5.6.1 Key market trends, factors driving growth, and opportunities
- 5.6.2 Market size and forecast, by region
- 5.6.3 Market share analysis by country
6: Competitive Landscape
- 6.1 Overview
- 6.2 Key Winning Strategies
- 6.3 Top 10 Players: Product Mapping
- 6.4 Competitive Analysis Dashboard
- 6.5 Market Competition Heatmap
- 6.6 Leading Player Positions, 2022
7: Company Profiles
- 7.1 The House of Staunton
- 7.1.1 Company Overview
- 7.1.2 Key Executives
- 7.1.3 Company snapshot
- 7.1.4 Active Business Divisions
- 7.1.5 Product portfolio
- 7.1.6 Business performance
- 7.1.7 Major Strategic Initiatives and Developments
- 7.2 ChessSUA
- 7.2.1 Company Overview
- 7.2.2 Key Executives
- 7.2.3 Company snapshot
- 7.2.4 Active Business Divisions
- 7.2.5 Product portfolio
- 7.2.6 Business performance
- 7.2.7 Major Strategic Initiatives and Developments
- 7.3 CNCHESS
- 7.3.1 Company Overview
- 7.3.2 Key Executives
- 7.3.3 Company snapshot
- 7.3.4 Active Business Divisions
- 7.3.5 Product portfolio
- 7.3.6 Business performance
- 7.3.7 Major Strategic Initiatives and Developments
- 7.4 ChessBaron
- 7.4.1 Company Overview
- 7.4.2 Key Executives
- 7.4.3 Company snapshot
- 7.4.4 Active Business Divisions
- 7.4.5 Product portfolio
- 7.4.6 Business performance
- 7.4.7 Major Strategic Initiatives and Developments
- 7.5 Chessncrafts
- 7.5.1 Company Overview
- 7.5.2 Key Executives
- 7.5.3 Company snapshot
- 7.5.4 Active Business Divisions
- 7.5.5 Product portfolio
- 7.5.6 Business performance
- 7.5.7 Major Strategic Initiatives and Developments
- 7.6 Chessbazaar.com
- 7.6.1 Company Overview
- 7.6.2 Key Executives
- 7.6.3 Company snapshot
- 7.6.4 Active Business Divisions
- 7.6.5 Product portfolio
- 7.6.6 Business performance
- 7.6.7 Major Strategic Initiatives and Developments
- 7.7 Official Staunton
- 7.7.1 Company Overview
- 7.7.2 Key Executives
- 7.7.3 Company snapshot
- 7.7.4 Active Business Divisions
- 7.7.5 Product portfolio
- 7.7.6 Business performance
- 7.7.7 Major Strategic Initiatives and Developments
- 7.8 ABC-CHESS.com
- 7.8.1 Company Overview
- 7.8.2 Key Executives
- 7.8.3 Company snapshot
- 7.8.4 Active Business Divisions
- 7.8.5 Product portfolio
- 7.8.6 Business performance
- 7.8.7 Major Strategic Initiatives and Developments
- 7.9 Shri Ganesh Inteational
- 7.9.1 Company Overview
- 7.9.2 Key Executives
- 7.9.3 Company snapshot
- 7.9.4 Active Business Divisions
- 7.9.5 Product portfolio
- 7.9.6 Business performance
- 7.9.7 Major Strategic Initiatives and Developments
8: Analyst Perspective and Conclusion
- 8.1 Concluding Recommendations and Analysis
- 8.2 Strategies for Market Potential
Scope of Report
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Report Licenses
Frequently Asked Questions (FAQ):
What is the projected market size of Chess in 2030?
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