
Global Immersive Technology Market Size, Share & Trends Analysis Report, Forecast Period, 2024-2030
Report ID: MS-91 | Automotive and Transport | Last updated: Oct, 2024 | Formats*:

Immersive Technology Report Highlights
Report Metrics | Details |
---|---|
Forecast period | 2019-2030 |
Base Year Of Estimation | 2023 |
Growth Rate | CAGR of 27.9% |
By Product Type | Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Others |
Key Market Players |
|
By Region |
Immersive Technology Market Trends
The immersive technology market, which includes augmented reality (AR), virtual reality (VR), and mixed reality (MR), is also witnessing a significant boom, owing to advancements in hardware, content, and applications in many verticals. Major areas that are capable of using immersive tech are gaming, healthcare, retail, and education, where it improves user engagement, training, and customer experiences, respectively. Rising searches for AR in portable devices, along with the growing use of VR in corporate training and remote working solutions, have also contributed towards the growth of the market. Moreover, wiser investments by big technology companies on creating headsets that are both powerful and cheap, and also the advent of 5G technology, have increased the use of immersive technology. Sectors like healthcare are employing immersive solutions, for example, virtual ones, to accommodate the patients, turning the situations into telemedicine scenarios. AR is being used by retailers to enhance the experience of virtual shopping, while the construction and engineering industries are applying immersive technology in the design process and training, respectively; all these factors are widening the market even more.Immersive Technology Market Leading Players
The key players profiled in the report are Magic Leap, Inc., Barco NV, HTC Corporation, Meta Platforms, Inc., Ultraleap Limited (Leap Motion, Inc.), EON Reality, Google LLC (Alphabet Inc.), IBM Corporation, Microsoft Corporation, Sony Corporation, Samsung Electronics Co., Ltd.Growth Accelerators
The immersive technology market can mostly be attributed to the advancements of the augmented reality (AR), virtual reality (VR), and mixed reality (MR) technologies, which all create engaging and realistic digital experiences. There has been an increased demand for these technologies in many sectors like gaming, entertainment, education, and healthcare, which has expedited their utilization. For instance, AR and VR are incorporated more and more in training simulations, user experience enhancement, and increasing operating efficiency. The expansion in the number of 5G networks will also expand this market since it provides high-speed connectivity, which is important in providing immersive experiences. The increased employment of these technologies in sectors such as retail, real estate, and tourism is another key factor influencing this market. Companies provide these services through AR and VR, such as virtual shopping, house tours, or even travel, allowing the end user to be served in a more interactive manner. There is a continuous shift in the digital culture within industries, and more organisations are looking for ways to improve customers’ satisfaction, which is encouraging more businesses to embrace immersive technology services, thus increasing the market.Immersive Technology Market Segmentation analysis
The Global Immersive Technology is segmented by Type, Application, and Region. By Type, the market is divided into Distributed Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Others . The Application segment categorizes the market based on its usage such as Training & Learning, Emergency Services, Product Development, Sales & Marketing, Others. Geographically, the market is assessed across key Regions like {regionNms} and others, each presenting distinct growth opportunities and challenges influenced by the regions.Competitive Landscape
The global market for immersive technology is very competitive because there are numerous established players and emerging startups competing for the same market share. Some of the key participants in the market include technology behemoths like Meta (formerly Facebook), Microsoft, and Apple, as well as pure-play immersive technology firms like Magic Leap, HTC, and Vuzix. The definition of the present environment is highly competitive, with emphasis on product evolution and creation of new and engaging experiences. In addition, with the increasing demand for immersive technology solutions, the market is anticipated to stay buoyant and active, with many new entrants and disruptive technologies coming up to dethrone the current industry leaders.Challenges In Immersive Technology Market
The immersive technology sector, including VR, AR, and MR, presents several concerns irrespective of its feasibility for expansion. One such concern is the expensive hardware and infrastructure involved in such technologies. Since advanced VR and AR systems mandate the use of sophisticated headsets, sensors, and computing power, most consumers and businesses alike cannot afford them. Moreover, the requirements for excessive improvements in technology such as resolution, latency, and field of view make the resources more costly and restrict wide-scale usage. Integration of such technologies into their operations may not be possible for more than half of all companies, especially in the case of small businesses. Another concern is the absence of uniformity in the content or standards of the platforms. Most of the immersive experience, for instance, remains within a platform, and thus it is very difficult for the users to change operating systems and even for the developers to design content that is compatible across the systems. This disintegration inhibits the progress towards building a single ecosystem.Risks & Prospects in Immersive Technology Market
The market for immersive technology, including virtual reality (VR), augmented reality (AR), and mixed reality (MR), is on an upward trajectory owing to the improvement of hardware, software, and user interface designs. Key opportunities are available in the areas of entertainment and gaming, education, and health care, where these technologies improve the quality of interaction. The emergence of 5G networks and integration of artificial intelligence are also enhancing the adoption of immersive technologies as they allow processing of information in real time, enabling users to enjoy more immersive and interactive experiences than before. In addition, the enterprise applications are also lucrative in terms of the market. Growing Trends of Immersive Technologies in Training, Design, and Simulation in Industries Such as Manufacturing, Automotive, and Défense. Companies are implementing VR and AR in order to improve remote collaboration, prototyping, and product development. Digital transformation in business operations is expected to drive demand for immersive solutions, thus providing great market potential to the innovators and developers.Key Target Audience
The major sectors within the immersive technology market are gaming, entertainment, and education. These sectors employ advanced technologies, such as virtual reality (VR) and augmented reality (AR), to improve user interaction. Gaming and entertainment make use of immersion-orientated mechanics for the development of content that is interactive and interesting. On the other hand, the education sector employs VR and AR in order to create teaching and training scenarios that are not limited to textbooks, thus allowing students and trainees to learn through realistic portrayals and physical interactions with the material.,, In addition, other sectors that are quite a good market for immersive technologies include, but are not limited to, health care, retail, and manufacturing industries. In the health field, for example, VR is used in therapy, surgical training, and surgery, while in retail AR is used to enhance the customers’ experience by allowing them to virtually try on products. Industries such as manufacturing and construction engineering make use of virtual reality (VR) in design picture, training, and safety wind up, which helps in enhancing productivity and reducing costs.Merger and acquisition
The latest mergers and acquisitions made within the immersive technology sphere have positively raised the worth of investment towards virtual, augmented, and mixed reality solutions. In 2023, Leia Inc., a company known for its 3D display technology, acquired Dimenco to enhance its capability in immersive 3D displays, extending applications of AI-driven experience. Another spotlight acquisition is that of Pinnacle Solutions by Akima, the latter being a provider of virtual training products to US federal agencies, hence indicating that there is an increasing need for such immersive training in the defence space. In the healthcare sector, augmented reality medical device maker Ocutrx Technologies has completed the acquisition of Spectrum AMT to improve its extensible realities and artificial intelligence healthcare-based implementations. In the same way, The Glimpse Group, encompassing and offering AR/VR products, has also been keen on growth through acquisition, which included the acquisition of Brightline Interactive to improve its interactive immersive capabilities. All these activities suggest the growth and creativity that is taking place in the field of immersive technologies.- 1.1 Report description
- 1.2 Key market segments
- 1.3 Key benefits to the stakeholders
2: Executive Summary
- 2.1 Immersive Technology- Snapshot
- 2.2 Immersive Technology- Segment Snapshot
- 2.3 Immersive Technology- Competitive Landscape Snapshot
3: Market Overview
- 3.1 Market definition and scope
- 3.2 Key findings
- 3.2.1 Top impacting factors
- 3.2.2 Top investment pockets
- 3.3 Porter’s five forces analysis
- 3.3.1 Low bargaining power of suppliers
- 3.3.2 Low threat of new entrants
- 3.3.3 Low threat of substitutes
- 3.3.4 Low intensity of rivalry
- 3.3.5 Low bargaining power of buyers
- 3.4 Market dynamics
- 3.4.1 Drivers
- 3.4.2 Restraints
- 3.4.3 Opportunities
4: Immersive Technology Market by Type
- 4.1 Overview
- 4.1.1 Market size and forecast
- 4.2 Virtual Reality (VR)
- 4.2.1 Key market trends, factors driving growth, and opportunities
- 4.2.2 Market size and forecast, by region
- 4.2.3 Market share analysis by country
- 4.3 Augmented Reality (AR)
- 4.3.1 Key market trends, factors driving growth, and opportunities
- 4.3.2 Market size and forecast, by region
- 4.3.3 Market share analysis by country
- 4.4 Mixed Reality (MR)
- 4.4.1 Key market trends, factors driving growth, and opportunities
- 4.4.2 Market size and forecast, by region
- 4.4.3 Market share analysis by country
- 4.5 Others
- 4.5.1 Key market trends, factors driving growth, and opportunities
- 4.5.2 Market size and forecast, by region
- 4.5.3 Market share analysis by country
5: Immersive Technology Market by Application / by End Use
- 5.1 Overview
- 5.1.1 Market size and forecast
- 5.2 Training & Learning
- 5.2.1 Key market trends, factors driving growth, and opportunities
- 5.2.2 Market size and forecast, by region
- 5.2.3 Market share analysis by country
- 5.3 Emergency Services
- 5.3.1 Key market trends, factors driving growth, and opportunities
- 5.3.2 Market size and forecast, by region
- 5.3.3 Market share analysis by country
- 5.4 Product Development
- 5.4.1 Key market trends, factors driving growth, and opportunities
- 5.4.2 Market size and forecast, by region
- 5.4.3 Market share analysis by country
- 5.5 Sales & Marketing
- 5.5.1 Key market trends, factors driving growth, and opportunities
- 5.5.2 Market size and forecast, by region
- 5.5.3 Market share analysis by country
- 5.6 Others
- 5.6.1 Key market trends, factors driving growth, and opportunities
- 5.6.2 Market size and forecast, by region
- 5.6.3 Market share analysis by country
6: Immersive Technology Market by Industry
- 6.1 Overview
- 6.1.1 Market size and forecast
- 6.2 Aerospace & Defense
- 6.2.1 Key market trends, factors driving growth, and opportunities
- 6.2.2 Market size and forecast, by region
- 6.2.3 Market share analysis by country
- 6.3 Manufacturing
- 6.3.1 Key market trends, factors driving growth, and opportunities
- 6.3.2 Market size and forecast, by region
- 6.3.3 Market share analysis by country
- 6.4 Automotive
- 6.4.1 Key market trends, factors driving growth, and opportunities
- 6.4.2 Market size and forecast, by region
- 6.4.3 Market share analysis by country
- 6.5 Education
- 6.5.1 Key market trends, factors driving growth, and opportunities
- 6.5.2 Market size and forecast, by region
- 6.5.3 Market share analysis by country
- 6.6 Media & Entertainment
- 6.6.1 Key market trends, factors driving growth, and opportunities
- 6.6.2 Market size and forecast, by region
- 6.6.3 Market share analysis by country
- 6.7 Gaming
- 6.7.1 Key market trends, factors driving growth, and opportunities
- 6.7.2 Market size and forecast, by region
- 6.7.3 Market share analysis by country
- 6.8 Healthcare
- 6.8.1 Key market trends, factors driving growth, and opportunities
- 6.8.2 Market size and forecast, by region
- 6.8.3 Market share analysis by country
- 6.9 Retail & E-commerce
- 6.9.1 Key market trends, factors driving growth, and opportunities
- 6.9.2 Market size and forecast, by region
- 6.9.3 Market share analysis by country
- 6.10 Others
- 6.10.1 Key market trends, factors driving growth, and opportunities
- 6.10.2 Market size and forecast, by region
- 6.10.3 Market share analysis by country
7: Immersive Technology Market by Component
- 7.1 Overview
- 7.1.1 Market size and forecast
- 7.2 Hardware
- 7.2.1 Key market trends, factors driving growth, and opportunities
- 7.2.2 Market size and forecast, by region
- 7.2.3 Market share analysis by country
- 7.3 HMD
- 7.3.1 Key market trends, factors driving growth, and opportunities
- 7.3.2 Market size and forecast, by region
- 7.3.3 Market share analysis by country
- 7.4 GTD
- 7.4.1 Key market trends, factors driving growth, and opportunities
- 7.4.2 Market size and forecast, by region
- 7.4.3 Market share analysis by country
- 7.5 PDW
- 7.5.1 Key market trends, factors driving growth, and opportunities
- 7.5.2 Market size and forecast, by region
- 7.5.3 Market share analysis by country
- 7.6 Software/Platform
- 7.6.1 Key market trends, factors driving growth, and opportunities
- 7.6.2 Market size and forecast, by region
- 7.6.3 Market share analysis by country
- 7.7 Services
- 7.7.1 Key market trends, factors driving growth, and opportunities
- 7.7.2 Market size and forecast, by region
- 7.7.3 Market share analysis by country
- 7.8 Professional Services
- 7.8.1 Key market trends, factors driving growth, and opportunities
- 7.8.2 Market size and forecast, by region
- 7.8.3 Market share analysis by country
- 7.9 Managed Services
- 7.9.1 Key market trends, factors driving growth, and opportunities
- 7.9.2 Market size and forecast, by region
- 7.9.3 Market share analysis by country
8: Competitive Landscape
- 8.1 Overview
- 8.2 Key Winning Strategies
- 8.3 Top 10 Players: Product Mapping
- 8.4 Competitive Analysis Dashboard
- 8.5 Market Competition Heatmap
- 8.6 Leading Player Positions, 2022
9: Company Profiles
- 9.1 Magic Leap
- 9.1.1 Company Overview
- 9.1.2 Key Executives
- 9.1.3 Company snapshot
- 9.1.4 Active Business Divisions
- 9.1.5 Product portfolio
- 9.1.6 Business performance
- 9.1.7 Major Strategic Initiatives and Developments
- 9.2 Inc.
- 9.2.1 Company Overview
- 9.2.2 Key Executives
- 9.2.3 Company snapshot
- 9.2.4 Active Business Divisions
- 9.2.5 Product portfolio
- 9.2.6 Business performance
- 9.2.7 Major Strategic Initiatives and Developments
- 9.3 Barco NV
- 9.3.1 Company Overview
- 9.3.2 Key Executives
- 9.3.3 Company snapshot
- 9.3.4 Active Business Divisions
- 9.3.5 Product portfolio
- 9.3.6 Business performance
- 9.3.7 Major Strategic Initiatives and Developments
- 9.4 HTC Corporation
- 9.4.1 Company Overview
- 9.4.2 Key Executives
- 9.4.3 Company snapshot
- 9.4.4 Active Business Divisions
- 9.4.5 Product portfolio
- 9.4.6 Business performance
- 9.4.7 Major Strategic Initiatives and Developments
- 9.5 Meta Platforms
- 9.5.1 Company Overview
- 9.5.2 Key Executives
- 9.5.3 Company snapshot
- 9.5.4 Active Business Divisions
- 9.5.5 Product portfolio
- 9.5.6 Business performance
- 9.5.7 Major Strategic Initiatives and Developments
- 9.6 Inc.
- 9.6.1 Company Overview
- 9.6.2 Key Executives
- 9.6.3 Company snapshot
- 9.6.4 Active Business Divisions
- 9.6.5 Product portfolio
- 9.6.6 Business performance
- 9.6.7 Major Strategic Initiatives and Developments
- 9.7 Ultraleap Limited (Leap Motion
- 9.7.1 Company Overview
- 9.7.2 Key Executives
- 9.7.3 Company snapshot
- 9.7.4 Active Business Divisions
- 9.7.5 Product portfolio
- 9.7.6 Business performance
- 9.7.7 Major Strategic Initiatives and Developments
- 9.8 Inc.)
- 9.8.1 Company Overview
- 9.8.2 Key Executives
- 9.8.3 Company snapshot
- 9.8.4 Active Business Divisions
- 9.8.5 Product portfolio
- 9.8.6 Business performance
- 9.8.7 Major Strategic Initiatives and Developments
- 9.9 EON Reality
- 9.9.1 Company Overview
- 9.9.2 Key Executives
- 9.9.3 Company snapshot
- 9.9.4 Active Business Divisions
- 9.9.5 Product portfolio
- 9.9.6 Business performance
- 9.9.7 Major Strategic Initiatives and Developments
- 9.10 Google LLC (Alphabet Inc.)
- 9.10.1 Company Overview
- 9.10.2 Key Executives
- 9.10.3 Company snapshot
- 9.10.4 Active Business Divisions
- 9.10.5 Product portfolio
- 9.10.6 Business performance
- 9.10.7 Major Strategic Initiatives and Developments
- 9.11 IBM Corporation
- 9.11.1 Company Overview
- 9.11.2 Key Executives
- 9.11.3 Company snapshot
- 9.11.4 Active Business Divisions
- 9.11.5 Product portfolio
- 9.11.6 Business performance
- 9.11.7 Major Strategic Initiatives and Developments
- 9.12 Microsoft Corporation
- 9.12.1 Company Overview
- 9.12.2 Key Executives
- 9.12.3 Company snapshot
- 9.12.4 Active Business Divisions
- 9.12.5 Product portfolio
- 9.12.6 Business performance
- 9.12.7 Major Strategic Initiatives and Developments
- 9.13 Sony Corporation
- 9.13.1 Company Overview
- 9.13.2 Key Executives
- 9.13.3 Company snapshot
- 9.13.4 Active Business Divisions
- 9.13.5 Product portfolio
- 9.13.6 Business performance
- 9.13.7 Major Strategic Initiatives and Developments
- 9.14 Samsung Electronics Co.
- 9.14.1 Company Overview
- 9.14.2 Key Executives
- 9.14.3 Company snapshot
- 9.14.4 Active Business Divisions
- 9.14.5 Product portfolio
- 9.14.6 Business performance
- 9.14.7 Major Strategic Initiatives and Developments
- 9.15 Ltd.
- 9.15.1 Company Overview
- 9.15.2 Key Executives
- 9.15.3 Company snapshot
- 9.15.4 Active Business Divisions
- 9.15.5 Product portfolio
- 9.15.6 Business performance
- 9.15.7 Major Strategic Initiatives and Developments
10: Analyst Perspective and Conclusion
- 10.1 Concluding Recommendations and Analysis
- 10.2 Strategies for Market Potential
Scope of Report
Aspects | Details |
---|---|
By Type |
|
By Application |
|
By Industry |
|
By Component |
|
Report Licenses
Frequently Asked Questions (FAQ):
How do regulatory policies impact the Immersive Technology Market?
+
-
What major players in Immersive Technology Market?
+
-
What applications are categorized in the Immersive Technology market study?
+
-
Which product types are examined in the Immersive Technology Market Study?
+
-
Which regions are expected to show the fastest growth in the Immersive Technology market?
+
-
What are the major growth drivers in the Immersive Technology market?
+
-
Is the study period of the Immersive Technology flexible or fixed?
+
-
How do economic factors influence the Immersive Technology market?
+
-
How does the supply chain affect the Immersive Technology Market?
+
-
Which players are included in the research coverage of the Immersive Technology Market Study?
+
-